Longbow of the Lost Ranger
+1 Flaming Composite
Longbow (+3 STR)
Wielder Level | Feat | Attack Penalty | Save Penalty | Hit Point Loss | Abilities |
5th | Least | - | - | - | Arrows of light |
6th | Least | - | - | -4 | Marked target |
7th | Least | - | - | - | Shore up morale 1/day |
8th | Least | - | -1 | - | Fiery vengeance 1/day |
9th | Least | -1 | - | -2 | - |
10th | Lesser | - | - | - | +3 Flaming Burst Composite Longbow |
11th | Lesser | - | - | - | Shooting wild +2 |
12th | Lesser | - | - | -2 | Heat shield |
13th | Lesser | -2 | - | - | Fiery vengeance 2/day |
14th | Lesser | - | - | - | Soul seared |
15th | Lesser | - | - | -2 | Shooting wild +4 |
16th | Lesser | - | -2 | - | - |
17th | Greater | - | - | - | +5 Exploding Flaming Burst Composite Longbow |
18th | Greater | - | -3 | -2 | Shooting wild +6 |
19th | Greater | - | - | -2 | Beyond range |
20th | Greater | - | - | -2 | Fury unleashed |
Arrows of light (Su): At 5th level and higher, by pulling the
string of the Bow of the Lost Ranger the Bow calls into existence an Arrow of
light that deals damage as if it were a physical Arrow, without the need for
the wielder to load an actual arrow. This ability does not prevent the wielder
from loading specialty Arrows onto the bow, if a physical arrow is used the Bow
does not generate the Arrow of Light. Additionally if using feats like
multishot the bow will generate additional arrows up to the maximum allowed by
the feat.
Marked Target (Su): At 6th level and higher, on command, you can fire the Bow of the Lost
Ranger to launch a harmless bolt of energy. With a successful ranged touch
attack, the bolt strikes a single target up to 400 feet away, with no range
increment penalty. The struck target is outlined as if by a faerie fi re spell.
Caster level 5th.
Shore Up Morale (Sp): Beginning at 7th level, once per day on command, you
can use bless as the spell. Caster level 5th.
Fiery Vengeance (Sp): At 8th level and higher, once per day on command, you can cause the Bow
of the Lost Ranger to launch a fireball as the spell. Caster level 7th. Increases to 2/day at level 13
Shooting Wild (Su): At 11th level, the spirit within the Bow of the Lost Ranger lends you
a little precision, granting you a +2 enhancement bonus to your Dexterity.
At 15th level this bonus rises to +4, increasing to +6 at 18th level.
Heat Shield (Su): Starting at 12th level, you can withstand temperatures up through
severe heat (to 140° F) without having to make Fortitude saves. (See page 303
of the Dungeon Master’s Guide for details on heat dangers.)
Soul Seared:
When you reach 14th level, the Bow of the Lost Ranger transforms into an
intelligent item. The weapon can speak Common, Elven, and Orc, but it can also
communicate with you telepathically. It has darkvision and hearing out to 60
feet, along with an Intelligence score of 10, a Wisdom score of 15, and a
Charisma score of 15. The Bow of the Lost Ranger is chaotic good. The item’s
Ego score is 9 + its effective enhancement bonus (a total of 12 at 11th level),
or 13 + its enhancement bonus if any greater abilities have been unlocked. In
the event a personality conflict occurs and you lose the Bow of the Lost Ranger influences
you to travel abroad, seeking out and eradicating evil creatures that rely on
overwhelming numbers to defeat their opponents.
Beyond Range (Su): At 19th level, you gain damage reduction 10/magic against ranged
weapons.
Fury Unleashed (Su): Once you attain 20th level, the Bow of the Lost Ranger gains the special
purpose of defeating creatures that rely on overwhelming numbers to swarm their
enemies. When facing opponent’s outnumbering you and your allies by at least 50
percent, you can use the fiery vengeance ability once per round without
expending that ability’s normal daily use limit. Since it is a dedicated power
(see page 270 of the Dungeon Master’s Guide) under the control of the Bow of
the Lost Ranger, this ability ceases to function once the numbers are even or
to your advantage again. You can attempt to use fury unleashed when not
outnumbered, but this requires a successful Will saving throw to overcome the
weapon’s Ego (13 + enhancement bonus).
LEGACY RITUALS
Three
rituals are required to unlock all the abilities of the Bow of the Lost Ranger.
Death by
Bow: You are required to score a critical attack in combat a creature that
kills it. The creature must have a CR equal to or greater than your level
(maximum CR 10). Cost: 4,500 gp. Feat Granted: Least Legacy (the Bow of the
Lost Ranger).
Suffer the
Flames: TBD (maximum CR 16). Cost: 12,500 gp. Feat Granted: Lesser Legacy (the Bow
of the Lost Ranger).
Sacrificial
Offering: TBD (maximum CR 20). Cost: 40,500 gp. Feat Granted: Greater Legacy (the
Bow of the Lost Ranger).
WIELDER REQUIREMENTS
The Bow of
the Lost Ranger Wielder Requirements:
Base
attack bonus +3
Favored
Enemy (any)
Weapon
Focus (Longbow)
Legacy Rituals:
Every legacy item has at least one ritual associated with it—a task that must
be successfully completed in order to unlock a range of abilities for your use.
A legacy
item can have least, lesser, and greater rituals, which grant you access to
least, lesser, and greater abilities,
respectively, but only if you complete the required ritual.
Cost: A legacy
ritual has an associated cost in gold pieces, which is listed here.
Feat Granted:
Successful completion of a legacy ritual grants you the legacy feat listed here
as a bonus feat, assuming you meet its prerequisites. If you don’t have all the
prerequisites, you still gain the feat but cannot benefit from it until the
prerequisites are met.
Wielder Requirements: Legacy items have more requirements than simply gaining the associated
legacy feats. Such requirements are listed here, much like the prerequisites
for entering a prestige class. These requirements do not affect your ability to
use the non-legacy abilities of the item.
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