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Feral Minotaur |
“Feral creature” is an inherited template that can be added to any corporeal humanoid (referred to hereafter as the base creature). A feral creature has all the base creature’s characteristics except as noted here.
Size and Type:
Creatures with this template become monstrous humanoids if they are not already.
Hit Dice:
Unchanged or d8, whichever is larger. Speed: Land speed +10ft., other movement modes unchanged.
AC:
+2 natural armor bonus, plus an additional +1 for every three points of the base creatures’ base natural armor bonus (rounded down).
Attacks:
A feral creature gains two claw attacks if it did not already have them.
Damage:
The base damage for a feral creature’s claw attack varies with its size as follows:
Fine 1d2
Diminutive 1d3
Tiny 1d4
Small 1d6
Medium-size 1d8
Large 2d6
Huge 2d8
Gargantuan 4d6
Colossal 4d8
If the base creature already has a claw attack, the feral creature uses the better base damage.
Special Qualities:
A feral creature gains additional special qualities depending on its Hit Dice, as shown on the table below. If the base creature possesses a duplicate ability, the feral creature has whichever ability is better.
Hit Dice Darkvision Fast Healing
1-3 60ft. 2
4-7 60ft. 3
8-11 90ft. 4
12+ 120ft. 5
Abilities: +2 Str, -4 Int (minimum 2)
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