Tuesday, September 16, 2014

Feral Creatures

CREATING A FERAL CREATURE

Feral Minotaur


“Feral creature” is an inherited template that can be added to any corporeal humanoid (referred to hereafter as the base creature). A feral creature has all the base creature’s characteristics except as noted here.

Size and Type:

Creatures with this template become monstrous humanoids if they are not already.

Hit Dice:

Unchanged or d8, whichever is larger. Speed: Land speed +10ft., other movement modes unchanged.

AC:

+2 natural armor bonus, plus an additional +1 for every three points of the base creatures’ base natural armor bonus (rounded down).

Attacks:

A feral creature gains two claw attacks if it did not already have them.

Damage:

The base damage for a feral creature’s claw attack varies with its size as follows:

Fine                                     1d2 
Diminutive                          1d3
Tiny                                    1d4
Small                                  1d6
Medium-size                      1d8
Large                                  2d6
Huge                                   2d8
Gargantuan                         4d6
Colossal                              4d8

If the base creature already has a claw attack, the feral creature uses the better base damage.

Special Qualities:

A feral creature gains additional special qualities depending on its Hit Dice, as shown on the table below. If the base creature possesses a duplicate ability, the feral creature has whichever ability is better.

Hit Dice Darkvision Fast Healing
1-3 60ft. 2
4-7 60ft. 3
8-11 90ft. 4
12+ 120ft. 5

Abilities: +2 Str, -4 Int (minimum 2)



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